In-game story improvements of original characters: How did the Elven colonist appear in the Ashen Steppes?.Why were the Commonwealth's colonists rebelling?.Why did the Tigrans abandon the continent of Kesh and for what reasons?.What happened to the Nomads and the Tigrans?.Is there a possibility that some Frostlings could have made it past Brisska?. Questions supposed to be answered by this campaign: To maintain stability, the campaign will not use any other content provided from other mods. Storm Wyvern and Storm Dragon in Dragon Dwelling.Royal Tent Dwelling with Slaver and Smuggler units and Watchmen.The main story about a king and his faction goals.A story containing choices and consequences with different endings.The return of Ashen Steppes, Kesh, Drakar Oasis and Jungle of Umbura.New world maps created for all campaign scenarios.A custom story connected with Age of Wonders III timeline.Background and lore for 30 pre-made characters. ![]() (Depends on time or release on separate chapters) ![]() You must use hotkeys to enable mod/cheat options during gameplay, activating cheats outside the game’s window will not work.Main content, this campaign is set to have the following: You must enable the mod named “FLiNG Trainer Mod” in Main Menu > Mod Manager in order to use the trainer/mod (If the mod didn’t show up, try close and re-enter the Mod Manager). Shift+Z – Selected Unit: Add 5 Medical Special Notes Shift+L – Selected Unit: Add 5 Explosives Shift+K – Selected Unit: Add 5 Mechanical Shift+J – Selected Unit: Add 5 Marksmanship Shift+H – Selected Unit: Add 5 Leadership Shift+F7 – Selected Unit: Infinite Perk Points
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